Saturday, 3 December 2011

Force 10 from Navarone

Our demo at RECON 2011 was a WW2 Skirmish game loosely based on Alistair McLean’s book Force 10 from Navarone. The rule set we used was “Operation Squad,” which we’ve found to be a very good set of WW2 skirmish rules with some additional house rules. The Demo was split into four scenarios

Scene 1 - The Air Drop
Scene 2 - Rescue 1
Scene 3 - Rescue 2
Scene 4 - The assault on the dam.

Scene 1 - The Air drop
The Landing zone

Force 10 Parachuted in at night into the drop zone which has both Partisans and Chetniks.

To simulate the vision at night we used a d6, upon a 1 to 3 no moon = 40cm visability, 4 or 5 Moon but obscured by cloud = 60 cm and on a 6 Full moon = 80 cm, also a further 20 cm in each case there was a possibility of spotting.

The land zone was the field in the above picture. To simulate the Force 10's parachute jumps we roll a d6 for wind strength from light to strong, to determine how many additional dice to throw for wind strength, and a directional dice for wind direction. The result was a light wind blowing from bottom right to top left across the above picture. 
Force 10 Lands

Rolling Deviation dice + a D6 for initial deviation from drop-zone + x D6's for additional deviation caused by wind strength and direction. Resulted in the landing (right).

Partisans or Chetniks?
The next problem was to determine which were the Partisans. With 4 members go off to meet one group going to meet one group and Mallory and Miller being intercept by the actual Partisans. Thus the Chetniks capture 4 of the 6 man Force 10 team.

Scene 2 - Rescue 1
Mallory and Miller escape the Chetniks by linking up with the Partisans
Blockhouse and surrounding terrain

Mallory learns that the Germans hold the rest of his team. So with the aid of the Partisans he decides to mounts a daring daytime rescue to release his captured team Agents.

The blockhouse
The blockhouse is guard by Germans.

Mallory and Miller plus 4 Partisans approached the blockhouse down the right of the ridge. After a brief firefight at close range Mallory and team overcome the German guards. How ever one cowardly German executes two of the team whilst locked up.

Scene 3 - Rescue 2
Captain Droshny

Captain Droshny (right) discover two more British Agents in his camp Maria and Blind Pete (see below).

Maria and Blind Pete
Incarcerating them in the blockhouse he leaves to look for the remnants of Force 10. 

Meanwhile, Mallory learns that Maria and Blind Pete have been captured and decides to mount another daring rescue. This occurs in late afternoon. 

Hauptmann Neufeld and Sgt Bauer
At the same time the  Chetniks led by Captain Droshny and accompanied by Hauptmann Neufeld and Sergeant Bauer (right) are returning. 

As both squad approach the blockhouse down either side of the ridge. The Chetniks moving slower as the are examining the area for any clues of Force 10's whereabouts. Who’ll get there first and will Mallory and his team be successful?

Again there are some Germans guarding the blockhouse. The Germans open fire on Mallory's approaching group even though they've tried to imply they prisoners. After the last scenes debacle the Germans are more cautious. However again after a brief firefight Mallory rescue Maria and Blind Pete. Fleeing from the returning Chetniks. 

Scene 4 - Assault the Dam
The Dam

Close up of dam.
Mallory and the remainder of his team with Maria as their guide along with Blind Pete make a night time assault on the Dam. Chased by Dronshny ’s Chetniks and Neufeld’s Germans. Not forgetting the Germans guarding the Dam! 

Can Mallory and company succeed? 

We didn't find out as time ran out!

Saturday, 27 August 2011

ACW Blog IV: The Union Forces

After many months I've finally finished painting a box of Perry Minitures plastic ACW infantry figures. and a third of the cavalry box. So one box to go.

I may have to have to revise how they are based but as yet the infantry bases haven't been textured, so no problem.

It's also likely that the rule set earlier decided upon may change or that we base them so that they suitable for other rule sets.

Sunday, 13 February 2011

The Paras have landed !

Here are the first five Paras of the 10-man squad.
They are 28mm scale metal figures, manufactured by Bolt Action Miniatures / Warlord Games.
For use with Colin's "Platoon Commander" WW2 skirmish Rules.


Wednesday, 2 February 2011

Middle Plantagenet English - Part 3

Here's King Edward II and his gay entourage (allegedly).
Yes, I painted the lions on the flag and shield myself - they look okay at a distance.!

Wednesday, 26 January 2011

World War Two Desert Action

At 12:30 on a dark night two vessels crept slowly from the sea towards the harbour at Safi on the North coast of Morocco. This was the start of our first venture into 20mm WWII using the Rapid Fire rules.

Turns)1,2,3) The vessels managed to enter the harbour before they were spotted and the coastal guns opened up on them. Either the gunners were sympathetic to the allies cause or they were only firing “Pour la Honour” as they managed to avoid any damage to the ships.

4) The converted destroyer Bernacole moored alongside the mole and two companies of the assault force disembarked while the LCM following made for the beach designated Green in the attack plans.

Again the French guns failed to damage either of the vessels but the guards around the harbour were now alerted and were starting to respond and shots began to hit the armoured decks. The companies of the Moroccan Tirailleur Battalion who were barracked in the town of Safi itself began to assemble in the town square.

5) The following turn a Stuart tank rolled off the LCM followed by two scout jeeps, the first of which upon cresting the rise from the beach was hit by machine gun fire and destroyed with the loss of the driver.

The other two crew members managed to scramble out and take cover behind the dunes.

French troops occupying a house adjacent to the harbour launched a grenade attack upon the forces on the harbour mole but with no effect.

6) Exasperated at the French resistance to the landing the Allied commander decided to call in support. First the Battleship New York opened fire at the coastal guns and scored a direct hit

knocking it out of action for a while. Secondly a spotter plane from the Cruiser Philadelphia achieved radio contact and called in fire on the machine gun post located at the edge of area of scrub bush. No noticeable effect was noticed as fire was returned later.

Moving out off the beach the Stuart moved in to the town and was able to machine gun a squad of French who were marching towards the harbour causing them to scatter in to buildings. The second Jeep opened fire with its machine gun at a hut where French troops had been seen to be firing from, killing all inside.

The squad of allied troops on the Mole assaulted the house from where the grenades had been thrown but were held off by strong resistance.

Meanwhile the French had now organised all there forces and were moving their armour towards the harbour when a lucky hit by the 3” gun on the destroyer knocked one out.

7) A miss by the battleship on the coastal guns allowed the remaining crew to clear away debris and fire the gun again, this time at a group of LCVP’s heading in to the beaches designated Red and Blue, again a miss and the craft sail on.

A second assault on the house causes casualties but the defenders hold on for a while longer. Meanwhile other troops start moving past the houses in search of the Post Office. The Stuart tank and remaining Jeep make a bold dash out of town in an attempt to capture the French barracks and hopefully plans of the defences.

A second barrage of shot from the cruiser caused only minimal damage as the spotter plane passed over the area again although this time it had to avoid shot from an AA machine gun.

A wildcat fighter plane was called up to strafe the area where the machine gun had been firing from and the gun fell silent.

The destroyer managed to get a clear sight on one of the French tanks as it rounded a bend in between hills and a direct hit managed to destroy it

Meanwhile the French managed to send support in to town in the form of an armoured car which managed to sneak past the advancing Stuart.

In response to the wildcat the French sent their own fighter in to strafe the troops still on the mole.

8) A third volley by the New York again hit the coastal guns and disabled them for two turns.

The assault on the house finally succeeded and troops started making their way into town while the wave of LCVP’s closed on the beaches.The two fighters met in aerial combat and drove each other off. The spotter plain from the cruiser kept a low profile and avoided being noticed by anyone.

The Stuart tank moved up to the road junction while the Jeep continued to follow, this came under fire from troops hiding on the hill but received no damage. In the distance the Stuart could see a French tank and took a shot but only lightly damaging it.

The a/c managed to work its way around the town and held off an assault on a second house on the coastal side while more allied troops attacked a third house and inflicted sufficient casualties to drive the French out.

9) One more volley on the coastal guns was sufficient to destroy them and clear the harbour of any covering fire. The LCVP’s now reach the beach and troops start to land.

The Stuart manages another shot before being destroyed at close range by the French tank.

An assault with a/t grenades causes the a/c to withdraw while the troops occupy the house vacated by the French.

10) The wildcat makes its final run at troops of the French Foreign Legion causing some injuries before retiring back to the carrier Santee.

Troops leaving Red and Blue beaches come under fire from a French light tank and foreign legion troops, the troops on blue beach taking considerable casualties. Fighting in the town is halted as the a/c patrols the streets and forced allied troops in to cover.

The scout Jeep attempts to out flank the French tank and is shot by machine gun fire causing it to be destroyed with all crew.

French attempts to being a 25mm a/t gun in to play were negligible.

11) The spotter plane managed to drop three bombs on a group of troops centred around the light tank but achieved no hits.

Troops in the town were still pinned down by the a/c while troops from Red beach managed to break out and head for the train station.

At this point we called it a day with a French victory as the Allies had not reached any of their objectives although the station was within reach for 5 points. The Allies were trying to capture 30 point of objectives by turn 15 which did not seem likely.

If playing the game again I would increase the speed of the landing craft as on calculation there was not enough time to bring on all the successive waves before turn 15 at the current speed.

Given that this was the first time and everyone was still learning the rules 15 turns would be achievable in future games.

Sunday, 16 January 2011

Middle Plantagenet English - part 2

Here are the slightly blurred pics of the 2x 6-base Welsh Archer batle Groups and an even fuzzier Field Commander Gilbert de Claire.

Friday, 14 January 2011

Middle Plantagenet English

I am starting yet another painting project. This time, it’s a 15mm Middle Plantagenet English Starter Army for use with Field Of Glory against Paul’s Scots in our future demo game of Bannockburn.

My figures are from Essex Miniatures and comprise the following:
1x C-in-C base: Edward II
1x General: Gilbert de Claire
1x General: Humphrey de Bohun
1x 2-base Unit of Royal Household Knights
3x 4-base Units of Feudal Knights
1x 8-base Unit of Spearmen
2x 6-base Units of English Longbowmen
2x 6-base Units of Welsh Longbowmen

I got them for Christmas and have thus far painted 1x 6-base Unit of Welsh Longbowmen