Wednesday, 23 December 2009
And so another painting project begins!
At some point this year, we hope to play some Wild West skirmish-style games.
Martin provided a load of unpainted figures, of which we all took a selection.
I plumped for the Apache indians (don't know why really - just a spur-of-the-moment thing).
Here are the first three...
Monday, 21 December 2009
This accomodation provides us sufficient room to play up to 4 games per evening.
So where do we meet now.
We meet at the Visitor Centre, Beaumont Park, Huddersfield, on a Monday evening the facility is available from 6pm till 11pm.
For further details please follow the link to our Yahoo group under genral links at the left handside of this blog.
Tuesday, 18 August 2009
Another project ended.
I finished off the last of the Wood Elves; 24 Glade Guards including a Leader, Standard Bearer and Musician.
They will be going the way of the other units from the Army Box Set... eBay.! Should raise enough funds to start another project =)
Saturday, 15 August 2009
Tuesday, 11 August 2009
Basically, it will be a fantasy wargame campaign set in the world created by Robert Erwin Howard to host the many stories featuring the legendary hero Conan the Barbarian.
My game will be mainly military (employing strategy and tactics), with a rudimentary civil governing element too. The players represent the leaders of armies; the intricacies of government policies being left up to a non-player national leadership (civilian issues will mostly be randomly generated).
My initial plan is to:
1. Locate / Create a simple, fast-play strategy campaign system. Should include map movement by Province, simple income and loyalty ratings.
2. Decide on a good tactical wargame system. Currently looking at Principles of War - a Regimental scale game.
3. Draw up a Game Map. There are some good sources on the internet from which I can build up my own unique version.
4. Locate, acquire and paint the figures. Looking at Pendraken 10mm, 10 infantry or 5 cavalry.
5. Assemble all necessary buildings and terrain.
These items will not necessarily be dealt with in the above order.
Cheers for now
Friday, 26 June 2009
Recently we've been trying out the Field of Glory rules with some mixed feelings, Some of our members are very much for it and others still prefer DBMM for ancient and Medieval wargaming.
Next Monday (the 29th June 2009) the main game will be a DBMM game of Timurids verses Mameluks at circa 400 points.
We meet Monday Starting between 6 pm and 7:30 and finishing circa 11 pm.
As well as the information on this site we also have a Yahoo group site, see the link on the left hand side of this site.
Tuesday, 21 April 2009
The Spanish first command consisted of El Cid Irr knight F, 7 Irr Psiloi O, 16 Irr Psiloi I, 4 Irr Bow I, 11 Irr Spear I, 2 Irr Blade O, and the cross Bagage Superior. the second command was 7 Irr knights F including general, and 4 Irr cavalry
As the French won the deployment dicing they deployed and moved first. Opening with a 6 knights of the 1st command forming a column of march and making a double move down the road also moving the bolt shooter and archers forward the second command wheel his knights on the right wing to ready his charge towards the Spanish 2nd command.
The Spanish replied by sending the knights of their 2nd command in a column of march down the road to meet the French resulting in the front elements in combat. The French open fire with their bolt shooter at the knight to no effect. But the resulting melee pushed back the Spanish knights.
The French knights expanded their column in the next bound to creat an overlap and brought their other knights forward with a double move to threaten the Spanish flank. After an ineffective round of combats. The Spanish used a brilliant stroke to double their pip points of their first command resulting in a general advance but not sufficient to bring their bows into range. the knights expanded their frontage on either side and their second rank of cavalry advanced to meet the threat of the French knights charging past the woods.
So with the incoming French flank marches and the loss of the Spanish 2nd command and time as usual passing fast we agreed that the French had sucessfully ousted the Spanish invaders.
Wednesday, 25 March 2009
The rom is large enough to hold three or four separate games.
We tried it out last Monday with a three-a-side DBMM350 battle; Tumurid and Free Company Allies versus Post Mongol Japanese with Mongol Allies.
The game was very closely fought and resulted in a narrow victory to the Japanese.
Anyway, next weeks games are another 350AP game (Early Imperial Rome versus Sarmatia) and an ECW game using a free set of rules from The Perfect Captain (http://perfectcaptain.50megs.com/captain.html)
Reports will follow.
Friday, 13 March 2009
The armies involved were:
IV/42 Islamic Persian: 1x C-in-C Irr Cv (S), 9x Persian Cavalry Irr Cv (O), 2x Turcoman Irr LH (S), 8x Persian Archers Irr Bw (I), 1x Camp Followers Irr Hd (O) and 2x Camps Irr Bg (I).
IV/66 Later Polish: 1x C-in-C Irr Kn (O), 3x Rycerz Irr Kn (O), 4x Czeladz Irr Cv (O), 2x Axemen Irr Bd (F), 4x Town Militia Crossbows Reg Bw (O), 3x Lithuanian Cavalry Irr LH (O) and 1x Camp Irr Bg (O).
IV/74 Free Company: 1x English C-in-C Irr Kn (S), 4x English Gentlemen Reg Kn (I), 4x English Longbowmen Reg Bw (S), 3x Breton Javelinmen Irr Ps (S) and 2x Camps Irr Bg (O).
IV/75 Timurid: 1x C-in-C Reg Cv (S), 3x Timurid Cavalry Reg Cv (S), 4x Timurid Cavalry Reg Cv (O), 4x Timurid Archers Reg Bw (O), 4x Persian Militia Irr Bw (I) and 1x Camp Irr Bg (I).
The Timurid archers pressed strongly down their left flank and slew all in their path while the centre and right held position under a concentrated bow and Light horse attacks. The game ended before the Polish Knights struck a blow.
Lesson learnt: Get the Knights into combat against Cv as soon as possible.
Timurid Set Up:
Later Polish Set Up:
The Final Positions:
The Free Company charged their knights into the massed Persian bow with disastrous effect. Meanwhile the stalwart and skilful English Longbowmen took care of many Persian cavalry. Things were looking well for the Persians until the English C-in-C carved his way through a column of cavalry to force hard a bloody victory.
Lesson learnt: Don’t charge mounted into archers (especially not Bw (S) ).
Islamic Persian Set Up:
Free Company Set Up:
The Final positions:
A tale of woe for Timur’s Inferior bow as they fell and ran to the accurate longbows of the Free Company. His cavalry were caught in the open and chased down by the ‘Gentlemen’. As dusk fell the few survivors drifted away.
Lesson learnt: None really… when Lady Luck deserts you, there isn’t a thing you can do about it.!
Free Company Set Up:
Timurid Set Up:
The Final positions:
All in all a pretty good four hours of DBMM100 goodness…
Thursday, 5 March 2009
Here are the contents of the box (the box itself has the painting guide and front artwork cut out and laid underneath); 3 sprues containing various bits and pieces to make 36 infantry figures… and a sheet containing some basic ryules with a couple of flags too.
There are three commanders, two standards, one drummer and 30 other troopers.
I am going to buy at least one more pack of Infantry, probably two.
Here are the chappies in undercoated state. You may notice that I started the flesh on a few of them already.
Sunday, 15 February 2009
I have run out of bases, so need to order some more to finish this lot off.
I have 1 element of Kn and umpteen Cv to do as yet, but they are actually quick to paint - which is a pleasant surprise as up until recently I was not overly keen on painting horses (in any scale). Now my technique has been finalised, it's much easier.
Obviously they're not as good most (especially Mr Baccus6mm and his chums), but they'll do for me =)
The Knights (based in "wedges" for ease of identification):
Final post on this blog will be the full army in all its spleandour...
The next posting will be the Glade Guard (4 out of 24 done, but they may well take a few weeks to complete) ...
Tuesday, 10 February 2009
They are strong, tough and have multiple attacks.
Unlike the walking trees, they are not overly suceptible to fire attacks (which is surprising as they resemble mobile kindling to me).
Here are the ones from the Battalion box; sealed, undercoated, painted, dippd and based...
Dryads emerge from the trees.!
And there are more.!
Next Blog: The Glade Riders...
The box contained millions of parts on sprues.
It took me the best part of a month (between doing other stuff) to assemble them.
8 Glade Riders (including leader, musician and standard bearer)
12 Dryads (including leader)
24 Glade Guards (including leader, musician and standard bearer).
I am seriously considering getting some metal figures from wherever to act as Lords and Heroes.
Next blog: The Dryads...
Friday, 6 February 2009
I played the fantasy battle game (and its sister games) for many years, but as I grew older, I migrated onto the historical scene and dropped WFB like a brick as I came to view it as ‘childish’.
That attitude remained as the game grew in popularity and edition numbers, but of late, a few factors have led be to revisit the game.
Looking for a new fun ‘feel’ to my gaming, I considered the ‘fantasy game genre which is dominated by GW. At the same time, a number of other gamers (old and new) apparently had the same idea and so one thing led to another and I am now the proud owner of a battalion of Wood Elves.!
This Blog series will chart the development of my Wood Elf army; the collecting, painting and performance in battle.
Next blog; The Wood Elf Battalion...
Sunday, 25 January 2009
Thay had a mission to capture Professor Saunders, and consisted of a five figure team
I commenced by moving towards the temple. The Imperial Chinese attacked the temple also The British not knowing where the Professor was decided to attack the Germans. The Americans moved round towards the rear of the Germans, whilst the Boxers erupted from the temple killing a German and attack the British and Chinese forces. However the Boxers were driven back by the British, Chinese Imperial and German forces. The Boxers made their escape with the Professor, hotly pursued by the Chinese who with some good shooting slowed them down sufficiently to capture the Professor. The British mean while continued to attack the Germans, when the Americans came in intent on capturing the German leader shoot one of the Germans and a British Marine.
Soon after the US Marines subdued the German leader and attempted to make there escape but were hindered by the remaining German NCO and the advancing British.
This was an excellent game and we look forward to another game sometime.
Friday, 16 January 2009
They were initially requested as an army for Field of Glory as I had hoped to read them over the hols. But things didn't work out (do they ever.?).
So, now I'm just painting them up and basing them for DBMM (or some other derivitive) to determine exactly what I have.
I started with the Psiloi as they were the easiest...
Then I did the Light Horse because they were easy too...
Next are a few bases of Cavalry, then I may have go at some Knughts before painting up a few Generals bases...
Friday, 9 January 2009
Wallachians versus Turks with Serbs just arriving...
The Ottoman Turks on top of their hill...
French versus Turks...
French emerge from the woods...
View of the battle from above the Turks camp...
Monday, 5 January 2009
Over the next month or so, I intend to post the photos and write-ups from our past demo games.
The main reason for this is to give any viewers a better idea of what we do as a club. These photos are on our KC Yahoo Group (http://uk.groups.yahoo.com/group/the_kirklees_crusaders/) but one must register to view them, which could put some people off.
Another reason is to make more use of this blog. We have no web-site, so this blog (and the Yahoo Group) should complement each other; one as a display and the other as a working communication centre.